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Super Smash Bros. Brawl
 

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Super Smash Bros. Brawl
Studio : Nintendo
by Nintendo
Brand : Nintendo
Platform : Nintendo Wii
Release Date : 2008-03-09
Publisher : Nintendo
Released : 2008-03
Minimum Age : 12.0 Years
Maximum Age : 20.0 Years
Availability : Usually ships in 1-2 business days
Number of Items : 1
EAN : 0045496900397
UPC : 045496901103
Avg. Customer Rating:(based on 427 reviews)

List Price : $49.99
Our Price : $39.90


Features Of  'Super Smash Bros. Brawl'
 
  • See your favorite Smash Bros. character, redesigned from their most recent games, brawl onto your screen once again!
  • A host of new characters to fight with, including Sonic, Pit from Kid Icarus, Wario and Diddy Kong
  • More than a dozen gorgeously-rendered stages
  • New special moves and attacks, including the groundbreaking Final Smash
  • New items and assist trophies
Editorial Reviews for  'Super Smash Bros. Brawl'
 
Product Description
Super Smash Bros. Brawl Wii Game Welcome to a brawl for the ages, where anything can happen, anyone can show up and all bets are off. Game storyline In multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In the solo mode called "The Subspace Emissary," the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called "The Primid." Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters must work together to defeat the invading creatures from Subspace - this is accomplished by playing through side-scrolling levels.
 
Customer Reviews for  'Super Smash Bros. Brawl'
 
Super Smash Bros.
My son received the game early and he loves it! It was in good working condition. The cover box for the game was cracked, but the game itself wasn't damaged.
 
Kinda dull for what I expected...
Super Smash Bros Brawl is the follow up to SSBM, a game we all loved, but if you're looking for that melee follow up, this game might not be just it. The character selection is okay. There are many unbalanced characters, by the way. (ex. Snake) The melee maps are awesome, but the rest are kinda bland, except for the both zelda ones. The adventure mode is very long and repetitive, and gets boring. Playing with friends is cool and whatnot but this game just doesn't live it up to it's predecessors.
 
Nintendo Fixed Something That Wasn't Broken
My family and I are Super Smash Bros. Addicts. We played the N64 version almost daily, and when Melee appeared we happily switched to it. So needless to say, when Brawl came out, I snapped it up. I even bought a Wii for its sake.

I am so foolish for not renting it first.

Something struck me as odd about it from day one, but I still played it daily, seeking to amass the entire roster and earn every trophy, sticker, and level. For a while, this manic pursuit hid many of its glaring flaws from me. But I finally realized when I earned Jigglypuff that this was not the game that I had fallen in love with in middle school. This game was an impostor, for it ultimately sucked.

First of all, don't play this with the Wiimote. You need to move precisely, and for that, you should get a Gamecube controller.

Story Mode just blows. It's a platformer, straight and simple -- and what a sucky platformer it is! Not since 8-bit adventure games have I died more times because of surprising death traps hidden just off screen or character-killing abysses that magically appear at the worst moments. The story is all kinds of goofy and far too long. It's only fun if you play with a friend. As far as being introduced to all of the characters in the game -- it's a good idea. But other than that, WHY would you want to play it?

Online Mode also stinks. You have to play with anonymous random players, and you can't play with friends unless you have their codes. Also, if you're playing in random online matches, you can't sit with your buddy in the same room and play in a random online match together. What?! Why?! You can do this when you're connected with a Friend, but it's just not the same thing.

There are now so many items that it is crowded and overly complicated. Some items are so small that you have no idea what you have grabbed until you chunk it at someone. These are problems I never would have foreseen. Smash Balls are irritating, merely a way to disrupt game play. The appearance of one starts everyone on a wild chase across the level, until one annoying sod grabs it and then starts nabbing cheap KOs.

It's hard for me not to compare the rest of this game to Melee, because Melee did it so right. My family have played Melee for seven years. All other games were beaten and set aside to gather dust; we played this one every day. So please excuse me as I contrast and compare.

Brawl is a great deal like Melee, but has some small differences that make a big impact on how the game is played. In Melee, every character played differently and had to be learned, and it was difficult to kill a good player by button mashing. But in Brawl, they all play the same way. You can button mash and become very successful. I knew something was wrong when I could switch around from character to character and, regardless of who the character was, play them all equally well.

Also, for some reason it seems like the "heavy hitters" don't do a lot of damage like they should (like Bowser, King Dedede, Donkey Kong -- all characters I prefer). Take Bowser. A well-placed headbutt in Melee, and I could kill somebody pretty quickly. Now, it takes two or three good headbutts to finally kill somebody. Whether this is because the levels are higher and wider or the moves are weaker, I'm not certain. They've also neutered some of the more powerful moves, like Jigglypuff's Rest and Rollout (both moves that made her quite useful).

In fact, just the way they've knocked off Jigglypuff as a power player really irritates me. I used to play her all of the time to freak people out, because in Melee it was very difficult to control her and use her powerful moves. If you mastered the moves you could be terrifying. I can only imagine that the game's developers had friends who were good with Jigglypuff, because now she is basically useless. Rest is just a good way to have a Smash Attack centered on your fat fluffy head. Rollout is like being lightly tapped by an old woman. And Sing doesn't put anyone to sleep longer than two seconds. Why did they even bother to put her on the roster?

One of my pet peeves is the way you fall in Brawl: you float gently down to earth like a fairy angel. In Melee, every character had a certain weight/gravity and fell in different, "realistic" ways. Ironically, this does affect how you fight -- how quickly you can jump back into battle, and how easily others can aim for you. Jigglypuff's slow falls in Melee made her an excellent target for Link's arrows and Samus's rockets; Fox, who practically smashes into the ground in one second, is another story.

Now let's talk about the levels. You remember the Ice Climber level from Melee? You know that one you didn't play because you have to think about jumping up to the next level every five seconds? What made them think we needed MORE levels like that? In Brawl, several of the levels are just fricking annoying. You often have to concentrate more on dealing with the problems that the level gives you rather than fighting other characters. For example, in one level all of your directional buttons are switched around so that you have to play with "opposite buttons." I cannot stress enough how UNBELIEVABLY ANNOYING THIS IS. Several levels have so much going on at one time that it's mind-boggling. Not to say that environmental peril can't be fun -- it is. And yes, some of the levels got the right balance of environmental peril and character play right -- but very few. The Pirate Ship, Pictochat, and the Wario level are hilarious and awesome, for example. Nothing like chucking your enemy into a bomb on the Pirate Ship!

Long story short, Brawl is easier to pick up by new players, plays more like a fluffy arcade game, and seems to be geared for little kids who aren't used to disappointment. This can be good and it can be bad, and obviously, if you've never played the other games in the franchise, you may not give a care. But for an old Melee player, this feels like nothing short of a tragedy. I suppose it's all right, in the end; my family and I STILL go to Melee over Brawl.
 
If you loved Smash Bros Melee get ready for more!... of the same.
I can't believe this game has a strategy guide. What exactly does it say inside? I imagine it's about two pages long. Page 1 would advise you to "be the one who brakes the smash ball and automatically win the match every time". Then page 2 is no doubt filled with staff credits and Nintendo subsidiaries.

Unlike Smash Bro's evolution from N64 to GameCube: this game is practically unchanged in almost every way. There ARE more Items in Brawl but that's not necessarily a good thing. Most of the matches are spent chucking babombs at each other until the Smash Ball appears. Then it turns into a horrible Nintendo version of Quiddich and who ever catches the snitch(or "Smash Ball") wins no matter what the score. You can alter the game's options like item frequency and winning conditions(which is much appreciated) but I'd rather play the game the way Nintendo intended.

The only new feature here is online capabilities and maybe that's enough. I personally love that it works with the Wiimote, Wiimote and Nunchuk, old GC Controllers, or the Classic Controller so you don't have to rush out and buy 3 more of the whichever. I mean how much hardware do you need?

Smash Bros. Melee was an awesome update to the original and Brawl is almost identical to Melee so I won't say this is a bad game. I just can't get excited about buying it. There's very little new content here. But if you have friends or family pressuring you to buy this game you can know with confidence that it's better than melee in one respect: Solid Snake. After 20 minutes though you'll be wishing you were playing Metal Gear instead.
 
Super Smash Bros
I bought this as a Christmas present for my son who has thoroughly enjoyed playing it and still continues to do so. It was in immaculate condition when I received it. It seemed the only difference between a brand new game and the one I received was the absence of plastic.
 
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